Status of the game?

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Re: Status of the game?

Postby DracoGriffin » 16 Jan 2014 11:10

MoPed wrote:We got the game up on Desura the 3rd of January, (closed - non-public) and almost immediately we made a patch and uploaded it, but apparently Desura needs a lot of time to approve patches, because the patch is still not up. This is a bit disappointing, because if it takes this long to test new versions of the game through Desura, we might need to find another way. So yeah, hmmm. So for now, we're just doing in-house testing instead, since there's not much fun in having people report old bugs that have already been solved days ago.

But yeah, game is shaping up nicely, we are finishing polishing the animation systems. We have also improved the graphical feedback in visualizing resources, and are continuing with that. Likewise, the work on the "replay" function for bug reports is well underway and continues.


Apache Bloodhound, SourceForge, MantisBT and Google Code are some other platforms to consider?

If this were an iOS/Android app, I would heavily suggest TestFlight as I've found that's a good BT software to use, especially with all my playtesting. Although, quality does depend on the playtester's bug report and ability...
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Re: Status of the game?

Postby MoPed » 17 Jan 2014 13:26

Yes...they might be good choices also. We are now setting up a bugreport platform on a service called planship.com. We should be ready for serious QA now. In other news, we also soon have the alpha gameplay trailer ready...so we can get started on Greenlight as well.
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Re: Status of the game?

Postby DracoGriffin » 17 Jan 2014 19:18

Serious QA implying external alpha testing or still in-house development and bugtesting?
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Re: Status of the game?

Postby kubluu » 19 Jan 2014 00:21

We have just sent out a newsletter where we are inviting (unpaid) testers.

If you are reading this but did not receive the invitation, you can still apply by sending a short application (under 10 lines) to

jobs (at) unclaimedworld-game.com

We felt it was the most fair to make it an open invitation - but we now realize that not everyone has recieved the newsletter. We are sorry about that...
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Re: Status of the game?

Postby MoPed » 03 Feb 2014 18:27

Here's the latest update:

-We have had the first run at testing the game with the bug testers who applied. It went ok for a first test run, however, the process is not running as smoothly as it should because we still need to develop some more on the "Replay" technology which makes it possible for us to reproduce playthroughs by getting a replay file that we can dissect. To really get to the bottom of behavior bugs we need to get this running, so we're still working on it.

-We are making a new demo map, different from the map that you saw in the latest gameplay trailer (which the testers have been using). The map will be in the form of an island which is inhabited by quadites, a type of pack predator that dwells in underground nests. We want the player to be able to clear out these nests, using improvised methods such as poisonous smoke made from materials you find in the environment. The characters could lower down a smoke bomb / use the aircraft power cells as a detonation device or use other methods that we can come up with.
We want to make sure that there is an exciting way to "win" the level other than just being fed and sheltered until help arrives. The "attack nest" feature should ensure an interesting mid-late gameplay, which some players have asked for.

-Work continues on interface improvements, it has already been slimmed and trimmed so it fits on laptop screens. Now we want to continue improving the UI feedback you get when you discover resources in the surroundings - there should be some blinking markers and icons, among other things.

-the Steam Greenlight process is going really well, we've had a great reception among the players there, and you have probably also helped us with your vote. With the rate that Steam now accepts games into its store we should have a good chance of soon getting shelf space on the Early Access pages.
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Re: Status of the game?

Postby ScriptWolf » 04 Feb 2014 10:06

Kub you talk about episodes are these sort of like development stages ? And once you have finished the game all the episodes will tie into the one game ?

Also when will it be possible to spend money on the game ?
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Re: Status of the game?

Postby MoPed » 05 Feb 2014 01:25

Just a quick update (for those who might have missed the update on youtube, facebook, website front page, steam greenlight etc..)
- I just uploaded a gameplay video that demonstrates the current build v.1.0.0.3. Check it out on the video page http://unclaimedworld-game.com/video/ (second from the top).
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Re: Status of the game?

Postby DK312 » 05 Feb 2014 16:02

wow it looks great! :D
can't wait to play it for the first time!
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Re: Status of the game?

Postby MoPed » 05 Feb 2014 16:39

ScriptWolf wrote:Kub you talk about episodes are these sort of like development stages ? And once you have finished the game all the episodes will tie into the one game ?

Also when will it be possible to spend money on the game ?


In this game, episodes is a way to structure thematically the many many features that we could implement. For example, we have in our code a car and an aircraft modelled and sort of able to transport characters around...they can board as passengers or as a driver, hitch a ride etc. We also have roads sort of implemented. BUT after deciding to divide the game into episodes, we have postponed these features until we can bundle them up with other features that are somehow related. Transportation and roads would make sense to have together with features related to buildings, fields, settlements. So we are sticking them in episode 2 instead.
We didn't think it would make sense to have people surviving in the wilderness while having access to aircraft and cars...this is not a zombie game...

When we get to episode 2 about farm settlements, the features from episode 1 will still be available. So if your settlement collapses, the colonists will go back to the bush and you must use the survival methods developed in episode 1.
But we don't know if all features from each episode can be seamlessly combined into one game - it will probably need some adjustments, because managing a 100-character colony with farm animals, mines and fishing boats probably requires other interface tools than managing a few survivors in the bush. The event screens and the character dialogue will also be different depending on the scenario. We'll see how this all turns out!

Another way to think about it, is that the division into episodes makes us polish and thoroughly game test a set of features before we pile on new stuff.


We are not sure when we have the paid version up, should not take long now. We will probably do it through Steam once we're greenlit..
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Re: Status of the game?

Postby Taricus » 07 Feb 2014 23:07

Well, as a suggestion to seamlessly merging the features, maybe have the game check for population/infrastructure for certain things to be activated and such? Say, you need a few permanent dwellings in order to get from surviving out in the wild to being in a semi-civilised area to get access to the gameplay that offers.
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