Whoops - fatal error

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Whoops - fatal error

Postby Felixio » 07 Oct 2014 18:34

I was trying to salvage a broken storage hole and then clicked on a storage hole that was being built and... Kablam!
Love the work you guys have done so far, keep it up!
Also, there should be a thread just for these.
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Fatal error 0.0.0.24
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Whoops - fatal error. Press Ctrl-C to copy the contents of this dialog and paste the text into the forums:

Object reference not set to an instance of an object.

at UWGame.SimSide.Collisions.GeometryLayout.GetTouchedTiles()

at UWGame.SimSide.Collisions.GeometryLayout.Place(GeoPlaceMode mode)

at UWGame.SimSide.Collisions.GeometryLayout.EraseFootprintAndSignalNeighborsToStampAnew(List`1& neighbours)

at UWGame.SimSide.Collisions.GeometryLayout.Destroy()

at UWGame.SimSide.Entities.Entity.Destroy(Boolean destroyParts)

at UWGame.SimSide.AI.Goals.GoalDoProduceAtomic.ConsumeInputsAndGatherParts(ProcessType process, Dictionary`2 assignedInputData, Dictionary`2& parts, Single& totalBulkOfInput, Dictionary`2& extractedSubstances)

at UWGame.SimSide.AI.Goals.GoalDoProduceAtomic.ConsumeAndCreateOutputs()

at UWGame.SimSide.AI.Goals.GoalDoProduceAtomic.Produce(Double energy, Double& energySpent)

at UWGame.SimSide.AI.Goals.GoalDoProduceAtomic.ProcessWhileActive(GameTime elapsed)

at UWGame.SimSide.AI.Goals.Goal.Process(GameTime elapsed)

at UWGame.SimSide.AI.Goals.CompositeGoal.ProcessSubgoals(GameTime elapsed)

at UWGame.SimSide.AI.Goals.GoalDoProduce.ProcessWhileActive(GameTime elapsed)

at UWGame.SimSide.AI.Goals.Goal.Process(GameTime elapsed)

at UWGame.SimSide.AI.Goals.CompositeGoal.ProcessSubgoals(GameTime elapsed)

at UWGame.SimSide.AI.Goals.GoalProduce.ProcessWhileActive(GameTime elapsed)

at UWGame.SimSide.AI.Goals.Goal.Process(GameTime elapsed)

at UWGame.SimSide.AI.Goals.CompositeGoal.ProcessSubgoals(GameTime elapsed)

at UWGame.SimSide.AI.Goals.GoalThink.ProcessThink(GameTime elapsed)

at UWGame.SimSide.Entities.Intelligence.Update(GameTime time)

at UWGame.SimSide.Entities.Entity.Update(GameTime time)

at UWGame.SimSide.Overland.Site.Update(GameTime gameTime)

at UWGame.SimSide.Overland.World.Update(GameTime gameTime)

at UWGame.SimSide.Sim.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)

at UWGame.Control.Controller.Update(GameTime gameTime)
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OK
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Felixio
 
Posts: 1
Joined: 07 Oct 2014 17:12
Location: Terra

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