Crash while creating the first game

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Crash while creating the first game

Postby syfpsy » 29 Mar 2014 00:36

This is the error I got. I'm using Windows 8.1 64bit.

Fatal error
Whoops - fatal error. Press Ctrl-C to copy the contents of this dialog and paste the text into the forums:

The character 'İ' (0x0130) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.

Parametre adı: character

konum: Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)

konum: Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)

konum: Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)

konum: WindowSystem.Label.get_TextWidth()

konum: WindowSystem.Label.set_Font(SpriteFont value)

konum: WindowSystem.Label.ApplyTextFormat(IHasText component, LabelType type)

konum: WindowSystem.Label.Init(LabelType type)

konum: WindowSystem.Grid.AddEntry(Object key, String entry, Boolean useLineBreaks)

konum: UWGame.ClientSide.Interface.HUD_Windows.HUDHelpPanel.Populate()

konum: UWGame.ClientSide.Interface.HUD_Windows.HUDHelpPanel..ctor()

konum: UWGame.ClientSide.Interface.InGameInterface.PostLoadContent()

konum: UWGame.ClientSide.Client.BeginRun()

konum: UWGame.ClientSide.Screens.LoadingScreen.LoadingQueueMain()

konum: UWGame.ClientSide.Screens.LoadingScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)

konum: UWGame.Control.Controller.Update(GameTime gameTime)
Posts: 2
Joined: 27 Mar 2014 00:32

Re: Crash while creating the first game

Postby darkpredatore » 29 Mar 2014 05:24

same need some help over here..
Posts: 1
Joined: 29 Mar 2014 05:20

Re: Crash while creating the first game

Postby kubluu » 29 Mar 2014 14:25

Try the new version 0.3 (in BETA). It should fix it.

A workaround is to switch to English language settng in Windows...
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Posts: 62
Joined: 06 Aug 2010 17:46

Re: Crash while creating the first game

Postby syfpsy » 29 Mar 2014 16:25

Switching to beta version fixed it for me, thanks.
Posts: 2
Joined: 27 Mar 2014 00:32

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