Page 1 of 1

Crash while creating the first game

PostPosted: 29 Mar 2014 00:36
by syfpsy
This is the error I got. I'm using Windows 8.1 64bit.

---------------------------
Fatal error
---------------------------
Whoops - fatal error. Press Ctrl-C to copy the contents of this dialog and paste the text into the forums:

The character 'İ' (0x0130) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.

Parametre adı: character

konum: Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)

konum: Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)

konum: Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)

konum: WindowSystem.Label.get_TextWidth()

konum: WindowSystem.Label.set_Font(SpriteFont value)

konum: WindowSystem.Label.ApplyTextFormat(IHasText component, LabelType type)

konum: WindowSystem.Label.Init(LabelType type)

konum: WindowSystem.Grid.AddEntry(Object key, String entry, Boolean useLineBreaks)

konum: UWGame.ClientSide.Interface.HUD_Windows.HUDHelpPanel.Populate()

konum: UWGame.ClientSide.Interface.HUD_Windows.HUDHelpPanel..ctor()

konum: UWGame.ClientSide.Interface.InGameInterface.PostLoadContent()

konum: UWGame.ClientSide.Client.BeginRun()

konum: UWGame.ClientSide.Screens.LoadingScreen.LoadingQueueMain()

konum: UWGame.ClientSide.Screens.LoadingScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)

konum: UWGame.Control.Controller.Update(GameTime gameTime)
---------------------------

Re: Crash while creating the first game

PostPosted: 29 Mar 2014 05:24
by darkpredatore
same need some help over here..

Re: Crash while creating the first game

PostPosted: 29 Mar 2014 14:25
by kubluu
Try the new version 0.3 (in BETA). It should fix it.

A workaround is to switch to English language settng in Windows...

Re: Crash while creating the first game

PostPosted: 29 Mar 2014 16:25
by syfpsy
Switching to beta version fixed it for me, thanks.