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Crash 0.4

PostPosted: 01 Apr 2014 21:24
by madpluck
0_4_crash.png
0_4_crash.png (68.19 KiB) Viewed 2833 times
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Fatal error 0.0.0.4
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Whoops - fatal error. Press Ctrl-C to copy the contents of this dialog and paste the text into the forums:

Object reference not set to an instance of an object.

at UWGame.SimSide.Jobs.ProcessJob.AssignImmovableInputMaterial(IKnownEntityData entityData)

at UWGame.SimSide.AI.Goals.EvaluateJob.SetGoal()

at UWGame.SimSide.AI.Goals.GoalThink.Arbitrate(ArbitrateMode mode)

at UWGame.SimSide.AI.Goals.GoalThink.ArbitrateWhileBusy()

at UWGame.SimSide.AI.Goals.GoalTraverseEdgeBetweenWaypoints.Process(GameTime elapsed)

at UWGame.SimSide.AI.Goals.CompositeGoal.ProcessSubgoals(GameTime elapsed)

at UWGame.SimSide.AI.Goals.GoalFollowPath.Process(GameTime elapsed)

at UWGame.SimSide.AI.Goals.CompositeGoal.ProcessSubgoals(GameTime elapsed)

at UWGame.SimSide.AI.Goals.GoalMoveToPosition.Process(GameTime elapsed)

at UWGame.SimSide.AI.Goals.CompositeGoal.ProcessSubgoals(GameTime elapsed)

at UWGame.SimSide.AI.Goals.GoalHaul.Process(GameTime elapsed)

at UWGame.SimSide.AI.Goals.CompositeGoal.ProcessSubgoals(GameTime elapsed)

at UWGame.SimSide.AI.Goals.GoalThink.Process(GameTime elapsed)

at UWGame.SimSide.Entities.Entity.Update(GameTime time)

at UWGame.SimSide.Sim.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)

at UWGame.Control.Controller.Update(GameTime gameTime)
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OK
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Re: Crash 0.4

PostPosted: 04 Apr 2014 05:09
by Yoddeuss
Me too :/

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Fatal error 0.0.0.4
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Whoops - fatal error. Press Ctrl-C to copy the contents of this dialog and paste the text into the forums:

Tried to destroy an entity that has already been destroyed!

at UWGame.SimSide.Entities.Entity.Destroy(Boolean destroyParts)

at UWGame.SimSide.Jobs.BuildingJob.DestroyUnstartedStructure()

at UWGame.SimSide.Jobs.ProcessJob.Destroy(Boolean removeTakers)

at UWGame.SimSide.Buildings.Structure.Destroy()

at UWGame.SimSide.Entities.Entity.Destroy(Boolean destroyParts)

at UWGame.SimSide.AI.Goals.GoalDoProduceAtomic.ConsumeInputsAndGatherParts(ProcessType process, Dictionary`2 assignedInputData, Dictionary`2& parts)

at UWGame.SimSide.AI.Goals.GoalDoProduceAtomic.ConsumeAndCreateOutputs()

at UWGame.SimSide.AI.Goals.GoalDoProduceAtomic.Produce(Double energy, Double& energySpent)

at UWGame.SimSide.AI.Goals.GoalDoProduceAtomic.Process(GameTime elapsed)

at UWGame.SimSide.AI.Goals.CompositeGoal.ProcessSubgoals(GameTime elapsed)

at UWGame.SimSide.AI.Goals.GoalDoProduce.Process(GameTime elapsed)

at UWGame.SimSide.AI.Goals.CompositeGoal.ProcessSubgoals(GameTime elapsed)

at UWGame.SimSide.AI.Goals.GoalProduce.Process(GameTime elapsed)

at UWGame.SimSide.AI.Goals.CompositeGoal.ProcessSubgoals(GameTime elapsed)

at UWGame.SimSide.AI.Goals.GoalThink.Process(GameTime elapsed)

at UWGame.SimSide.Entities.Entity.Update(GameTime time)

at UWGame.SimSide.Sim.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)

at UWGame.Control.Controller.Update(GameTime gameTime)
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OK
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Re: Crash 0.4

PostPosted: 06 Apr 2014 02:18
by Yoddeuss
And another

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Fatal error 0.0.0.4
---------------------------
Whoops - fatal error. Press Ctrl-C to copy the contents of this dialog and paste the text into the forums:

Nullable object must have a value.

at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)

at UWGame.SimSide.AI.Goals.GoalHaul.ScoreGoal()

at UWGame.SimSide.AI.Goals.CompositeGoal.ScoreGoal()

at UWGame.SimSide.Entities.Intelligence.GetScore()

at UWGame.SimSide.AI.Goals.GoalThink.Arbitrate(ArbitrateMode mode)

at UWGame.SimSide.AI.Goals.GoalThink.ArbitrateWhileBusy()

at UWGame.SimSide.AI.Goals.GoalTraverseEdgeBetweenWaypoints.Process(GameTime elapsed)

at UWGame.SimSide.AI.Goals.CompositeGoal.ProcessSubgoals(GameTime elapsed)

at UWGame.SimSide.AI.Goals.GoalFollowPath.Process(GameTime elapsed)

at UWGame.SimSide.AI.Goals.CompositeGoal.ProcessSubgoals(GameTime elapsed)

at UWGame.SimSide.AI.Goals.GoalMoveToPosition.Process(GameTime elapsed)

at UWGame.SimSide.AI.Goals.CompositeGoal.ProcessSubgoals(GameTime elapsed)

at UWGame.SimSide.AI.Goals.GoalDropItem.Process(GameTime elapsed)

at UWGame.SimSide.AI.Goals.CompositeGoal.ProcessSubgoals(GameTime elapsed)

at UWGame.SimSide.AI.Goals.GoalHaul.Process(GameTime elapsed)

at UWGame.SimSide.AI.Goals.CompositeGoal.ProcessSubgoals(GameTime elapsed)

at UWGame.SimSide.AI.Goals.GoalThink.Process(GameTime elapsed)

at UWGame.SimSide.Entities.Entity.Update(GameTime time)

at UWGame.SimSide.Sim.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)

at UWGame.Control.Controller.Update(GameTime gameTime)
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OK
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Re: Crash 0.4

PostPosted: 06 Apr 2014 05:25
by Yoddeuss
I'm not having much luck playing this :p. Either I get far by mismanaging things, or the game crashes when I'm going well. Ah well..

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Fatal error 0.0.0.4
---------------------------
Whoops - fatal error. Press Ctrl-C to copy the contents of this dialog and paste the text into the forums:

Index was outside the bounds of the array.

at UWGame.SimSide.Entities.NonLivingEntity.TurnIntoJunk()

at UWGame.SimSide.Entities.NonLivingEntity.DestroyOrTurnToJunk()

at UWGame.SimSide.Entities.NonLivingEntity.DoConditionDamage(Single damage, Boolean rollForChanceToDestroy)

at UWGame.SimSide.Entities.NonLivingEntity.Degrade(Double daysElapsed)

at UWGame.SimSide.Items.DegradeManager.CycleOnce()

at UWGame.SimSide.CycleManager.CycleRequests(List`1 requests, Double& timeTaken)

at UWGame.SimSide.CycleManager.Update()

at UWGame.SimSide.Sim.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)

at UWGame.Control.Controller.Update(GameTime gameTime)
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OK
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Re: Crash 0.4

PostPosted: 07 Apr 2014 13:14
by kubluu
Thanks, we'll look into those errors.