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Fatal error 0.0.0.4
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Whoops - fatal error. Press Ctrl-C to copy the contents of this dialog and paste the text into the forums:
XNA Framework HiDef profile supports a maximum Texture2D size of 4096.
at Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(String message, Object arg1, Object arg2)
at Microsoft.Xna.Framework.Graphics.Texture2D.ValidateCreationParameters(ProfileCapabilities profile, Int32 width, Int32 height, SurfaceFormat format, Boolean mipMap)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
at UWGame.ClientSide.Interface.DisplayPanelRenderer..ctor(UnclaimedWorld game)
at UWGame.ClientSide.Interface.CommonInterface..ctor(UnclaimedWorld game, Boolean addGuiManagerNow)
at GameStateManagement.MainMenuInterface..ctor(MainMenuScreen mainMenuScreen, UnclaimedWorld game)
at GameStateManagement.MainMenuScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
at UWGame.Control.Controller.Update(GameTime gameTime)
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OK
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