Object reference not set to an instance of an object.

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Object reference not set to an instance of an object.

Postby Saiden » 31 Aug 2014 22:31

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Fatal error 0.0.0.18
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Whoops - fatal error. Press Ctrl-C to copy the contents of this dialog and paste the text into the forums:

Object reference not set to an instance of an object.

at UWGame.SimSide.AI.MemoryFact.Init(Entity entity, Allegiance allegiance)

at UWGame.SimSide.AI.MemoryFact.GetNew(Entity gameEntity, Allegiance allegiance)

at UWGame.SimSide.AI.SharedKnowledge.StoreMemoryOfEntity(Entity entity, Boolean testIfEntityBelongs)

at UWGame.SimSide.AI.SharedKnowledge.UnSeeEntity(Entity entity)

at UWGame.SimSide.Maps.TerrainTile.ChangeTileSeenBy(Entity byEntity, TileStatus tileStatus)

at UWGame.SimSide.Entities.Sensor.SetSeenTilesStatus(Point centerTilePos, TileStatus tileStatus, Int32 radiusInTiles)

at UWGame.SimSide.Entities.Sensor.UnseeTilesInRange(Point centerTilePos)

at UWGame.SimSide.Entities.Entity.Destroy(Boolean destroyParts)

at UWGame.SimSide.Entities.Entity.Kill(Nullable`1 ownerOfCarcassID, Nullable`1 causeOfDeathToLog, Nullable`1 killer)

at UWGame.SimSide.AI.Goals.GoalIsDying.ProcessWhileActive(GameTime elapsed)

at UWGame.SimSide.AI.Goals.Goal.Process(GameTime elapsed)

at UWGame.SimSide.AI.Goals.CompositeGoal.ProcessSubgoals(GameTime elapsed)

at UWGame.SimSide.AI.Goals.GoalThink.ProcessThink(GameTime elapsed)

at UWGame.SimSide.Entities.Intelligence.Update(GameTime time)

at UWGame.SimSide.Entities.Entity.Update(GameTime time)

at UWGame.SimSide.Overland.Site.Update(GameTime gameTime)

at UWGame.SimSide.Overland.World.Update(GameTime gameTime)

at UWGame.SimSide.Sim.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)

at UWGame.Control.Controller.Update(GameTime gameTime)
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OK
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Please let me know if there's any further information you'd require.
Saiden
 
Posts: 1
Joined: 31 Aug 2014 22:10

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